Linus Tech Tips Made $26 Million from YouTube AdSense, But Nearly Lost It All While Building a 100-Person Tech Company

In a new podcast, Linus Sebastian reveals $26.3M in AdSense revenue, the near-collapse of Linus Media Group, and how he rebuilt one of YouTube’s biggest tech brands.

By
Tanu Rawat - Content Writer

Linus Sebastian, the creator behind Linus Tech Tips and founder of Linus Media Group, has opened up about the financial reality of running one of YouTube’s biggest tech empires.

In a podcast with creator Jon Youshaei, Sebastian revealed on camera that his channel has generated just over $26.3 million in lifetime AdSense revenue. The figure, he emphasised, belongs to the company rather than him personally, reinforcing how operationally intensive a studio of more than 100 employees has become.

Sebastian shared the earnings directly from his YouTube Analytics dashboard, noting that Linus Media Group has already paid out more than $26 million in salaries alone during the same period.

He also disclosed his highest-earning uploads, including a long PC-building livestream VOD that made roughly $139,000, and another that crossed $102,000, figures boosted by a now-patched “infinite money glitch” that once granted unusually high payouts from YouTube Premium watch time on ultra-long videos.

The reveal comes at a time of significant transition for the brand. Despite being one of YouTube’s largest tech channels, with about 16.6 million subscribers, 9.13 billion views, and more than 7,000 videos as of December 2025, Sebastian says the channel has experienced the familiar creator boom-and-decline curve.

 After hitting more than 120 million monthly views during the COVID surge, the channel has since dipped to around 45 million monthly views, a slide that feels especially heavy when more than 100 jobs rely on consistent performance.

Sebastian described how the business nearly ran out of money during its early expansion, when he moved Linus Media Group out of his basement and hired aggressively to build a full production studio.

Cashflow stabilised only after the company diversified into sponsorships, paid projects, membership subscriptions on Floatplane, and Creator Warehouse, his merch and hardware brand that now generates more than half of LMG’s revenue, even though it carries higher operational risk.

During the interview, he also addressed a recurring question about creator ethics. Sebastian reiterated that companies can pay for airtime but not for opinions, pointing to an earlier conflict with Nvidia in which criticising the company over reviewer pressure allegedly led to the loss of more than two years of sponsorship opportunities following a previous $50,000-plus partnership.

Responding to past controversies about technical inaccuracies, Sebastian explained that the main Linus Tech Tips channel has reduced its upload frequency from roughly six videos per week to about three and a half, plus the live WAN Show. 

To improve accuracy, LMG has added a 10-person writing team and implemented a formal error-handling protocol that categorises issues from minor ambiguity to severe misinformation requiring removal.

Scripts now undergo multiple internal reviews, in addition to feedback from an invited community group, as the team works to balance speed with rigour without slipping into what he called “fact-check paralysis.”

Sebastian’s broader message for creators centres on recognising a channel’s life cycle, leaning into evergreen flagship content with long-tail value, practising concise writing, and building a revenue mix where no single sponsor can exert undue influence. 

For Linus Media Group, that diversification has become critical, with AdSense now representing only a minority share of total revenue across the company’s network of channels and businesses, including Creator Warehouse and Floatplane.

Despite the challenges, Linus Tech Tips remains one of YouTube’s largest tech destinations, drawing millions of daily views and maintaining a global audience that continues to grow across multiple formats and platforms.

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