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Influencer Life

Indian Gamer BeastBoyShub Claims Instagram Reels Ruined His Ability to Play Story Games

Popular Indian gamer BeastBoyShub addresses rumours of quitting gaming. In a candid update, he blames short-form content for ruining his attention span and outlines his future plans.

Sigma Team
BySigma Team
Editorial Staff
Sigma Team is the editorial staff of content writers and editors working together to bring the latest news on the creator economy, entertainment, pop culture, and...
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December 30, 2025 Google Preferred Source
Gaming Creator BeastBoyShub Reveals Attention Span Problem

Prominent Indian gaming creator Shubham Saini, better known as BeastBoyShub, has addressed speculation regarding his interest in gaming, revealing that while he is not retiring, his approach to content creation is undergoing a radical shift.

In a recent video titled ‘I Am Not Interested in Gaming Anymore???‘, the 28-year-old creator cited a deterioration in his attention span caused by short-form video consumption as a key reason for his changing gaming habits.

Saini, widely regarded as a pioneer in India’s PC and variety gaming space, admitted that the influx of Reels and Shorts culture had severely impacted his ability to enjoy narrative-driven titles.

He revealed he recently deleted Instagram to combat the “dopamine hits” that were affecting his professional life. He noted that the constant consumption of fast-paced content made it difficult to sit through slower, story-heavy games, a genre that was once a staple of his channel.

“If I am starting a movie while eating, I won’t even watch the intro. If I finish my food, the movie is off,” Saini explained, illustrating his struggle with patience.

This admission highlights a growing conversation in the creator economy regarding “creator burnout” and the psychological impact of algorithmic feeds on both creators and their audiences.

A New Direction for 2026

BeastBoyShubh clarified that he is simply becoming more selective. He expressed high anticipation for the upcoming Resident Evil 9, slated for release in 2026, stating he is more excited for it than GTA 6.

“I just select some of my favourite games that I want to play,” he said. “The ‘Old Shubham’ that people are holding onto… sadly, you might never see him again. People change.“

He also acknowledged the explosion of the Indian gaming ecosystem in 2025, praising the rise of new streamers who are exploring “under-appreciated” games beyond the typical mobile battle royale genre.

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Saini’s comments carry significant weight in the Indian creator ecosystem. With over 7.05 million subscribers, he is often credited with introducing Indian audiences to PC and console titles like Sekiro, Resident Evil, and God of War at a time when the market was dominated by mobile titles like PUBG Mobile and Free Fire.

His channel, which crossed the 7 million subscriber milestone in late 2025, has maintained a loyal fanbase despite his refusal to chase algorithmic trends or play strictly viral mobile games.

His recent pivot suggests a broader trend among legacy creators who are prioritising personal satisfaction and mental health over aggressive growth metrics.

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